Join. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. For the Axis and anyone who will fight in Africa, reliability is useful. Guns are handed it in order of tech level then in alphabetical order. Tanks is 1 or 2 divisions with light tanks. Free trade and tank designer will help. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. First off, some rules and things you need to know about the meta for the USSR right now: It is pretty much common knowledge now that Collectivist Propaganda is the only reasonable tree you should go down. The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. Start a game as the Soviet Union. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. "Air Production" Focus is banned pretty much everywhere. OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP Order/ Army Composition. It is only visible to you. There is a fixed amount of Equipment that you can send to China (usually around 40k guns. https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. As a Russian player, I am very pleased to have such a successful game for the USSR. However mechanized does have a lot of defense, which is useful if you really want these to hold. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. This means they should be applied as you'd expect - attack on as many fronts at once as you can to quickly overwhelm your enemy. A Comprehensive Guide to Neuro Bass 120 divisions of 20 width infantry with artillery, AA and engineers. In addition, it is very important to note that you cannot leave the Great Purge to late, or else it will ignite a civil war, which allows you to bring Leon Trotsky back, which I will try and explain in a future guide. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. On a minor note, for the 40w divisions you train to veteran and then convert to veteran HTs, do you convert the grinding divisions to those or just let them die and send more volunteers? It is worth noting that, against some heavy tanks (especially without armor upgrades) just upgrading your medium tank guns is enough. I can't even contain Germany anymore, not even with forts. Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. First off, the tanks: Now the probably most important variant, Fighter II: If you still have air XP left, upgrade your CAS: The Great Purge is National Focus that you have to pick in order to avoid a Civil War. Oh yes, how could I forget? "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. These are meant to be cost-efficient, after all. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. ALLY BUKHARIN AND ZINOVIEV OR LET THEM DIE- I DON'T CARE. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. This will be later referred. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. Regardless, that doesn't change the strategy. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. But that doesn't mean medium tank Soviets isn't viable. Soviet national focus tree. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. Hi, thank you for the comment. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. The complaint is mostly that AI Soviet cannot hold AI Germany. Easy to Learn: Tracer - A Comprehensive Guide! @Garface My man Tommykay, has a stable job, a wife, a great body and a future. So, what are you waiting for? HTD may be necessary if your heavy tank enemy knows what they're doing. Finally, tanks. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. The tanks don't fight. HOI4 Soviet Union Guide time. Dont forget to research SPA and TD for the T-34. Also, let me know what nation you would like to see in my next guide in the pool below. Helf me, Hanz. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer China's longevity hangs in the balance, locked in a vicious civil war between the Kuomintang and Communists. LightningDustt 1 yr. ago. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. The independence of Estonia lasted for about 20 years. Release Calendar Top 250 Movies Most Popular Movies Browse Movies by Genre Top Box Office Showtimes & Tickets Movie News India Movie Spotlight. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. You can make dedicated anti-infantry tanks with your SPGs but you should be trying to match Germany tank for tank first and worrying about infantry later. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Create an account to follow your favorite communities and start taking part in conversations. All countries trade with you FIRST and buy licenses like Fighter I from you. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. The rest are pure inf too with 10 and 15w and aa/at. Finally, there's HSPAA, which is arguably one of the best units in the game. Hi you seem a pro in Soviet Union. Modding guide for the new decisions & missions system in patch 1.5. Supports: Limit support companies on this one. The only exception would be if a 14/6 kept infantry from piercing you. #hoi4 #heartsofiron4 #ww2 #FreemurIt is a guide that tells you how to repel the German and Russian attack as Poland.Musics:Polish Folk Song - Hej SokolyPolis. 1 / 5. Press question mark to learn the rest of the keyboard shortcuts. Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . Not out of the ordinary. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Addressing Interwar Affairs3. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. If you will be fighting in strongly contested air, or no air at all, just swap a tank out for two of these and upgrade their gun 2 times so they have 56 air attack each. I ended up putting my entire army on aggressive and sitting back to get some fresh air. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. Then add 2 points reliability and save XP for tanks. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. Gun most important upgrade on tanks, then reliability.
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